News from January 1st to March 31st, 2005. Newer news. Older news.
Wednesday, March 23rd by Morfans
Mmmmmmmm... - 3:04 PM
All demos download for this update is available from
here.
Looks like we've got a fair bit to get through in this update, so let's get started.
I don't wish to sound vindictive or anything but I really love seein Markus records getting beaten. Not because I have any kind of grudge against the man himself but because in order to beat a Markus demo you generally have to do something spectacular. How often in the last few years have you heard someone say "I'm going to beat a Markus record by smoother play and faster bunnying"? (Except once that I can think of by Joe and Markus recaptured days later). But anyway, you just know any Markus beating demo will have a cool new trick in it. So sit back and watch Martin Selinus own The Elder God Shrine Easy Run in 0:36, one second faster.
I said that I'd improve the Nightmare 100% of frcastl2 that I did last week by another second to 0:35, and I did. But i might just as well not have bothered because Arturo Garcia Lasca saw how poor it was and improved it by three more seconds to 0:32. My one solice is that he didn't watch the EH and so he copied my "fail to fall down the last stairs" slow route and so didn't quite equal Connor's 0:31 Easy 100%. Shame. :-P
I'm glad to say that Marlo Galinski's demo last time has not proved to be a one off. He went map++ to terra2 and ripped Connor's Easy 100% cornhole two seconds wider with a "oh yes, I remember why this guy was the 100% master" 1:01.
Anyone that regularly hangs out in #qdq will know that Pif de Mestre has never been happy with his Nightmare Run tablefiller of sadlark7. For the last few weeks he's been going on about how bad it is up to eleven times a day. The only way to end this agony (ours, not his) was for him to improve it TWICE, first to 1:56, thirteen seconds faster, then to 1:34 which is a whole different class of better run. :-)
Legendary goat sucker Jonny Andersson has also reared his ugly head again to amaze us with a rather good improvement to the cbfspq1 Easy 100%. He jumped, twisted and boosted his way to a 0:27, three seconds faster than his previous time. MORE!
Pif et Luc : Luc et Pif. You Just never know which way the de Mestre brothers will jump next.
- mexx7 is, in my very humble opinion, the least impressive of all the Mexx levels. But the guys made a Nightmare 100% on it anyway and pulled in a time of 4:17 (4:53).
- mexx10, on the other hand, was a fitting end to the epic Mexx experience and "les coureurs franais" would seen to agree as they turned out 3 nice demos.
- Usually they content themselves with filling gaps in the coop tables but sometimes they take up the challenge of beating existing records. Does the fact that they improved Evan and Justin's Easy Run twice, first by four seconds to 1:19 and then by another two to 1:17, mean that the French are greater in all aspects than the Americans? Frankly, there's no way I'm going to answer a question like that on this site.
- To celebrate taking a fleckwag record they did a Nightmare Run tablefiller in 2:21 (2:40).
- The weird-arsed world of nesp16 was their next stop and a fun filled Easy 100% that saw them exit in 3:02 (3:27).
- To finish off they started what might turn out to be an attck on the Zerstorrer levels. The obvious place to start was zer1m1 and the empty Nightmare Run slot which was filled in just 0:38.
On to other news, we have another "hobby run" in the QdQ style, but with a difference. Mathias "Mandel" Thore, Martin "Marvin" Selinus and Robert "Midas" Maglic have produced an Easy Skill run through the whole game, but without using any shortcuts. This means that they ran the Id intended route for each level, pressing every button and using every key (and, incidentally, no secrets at all), to make a hugely entertaining presentation that they are proud to call The ID Run. Sounds slow? Don't you believe it!
To finish off I am pleased to announce that after months of delay (due to laziness) we have another contest! It's called Misery Loves Company and... well, that's it. Go to the contest page, download the map, read the rules and GET RUNNING!
Could life get any sweeter?
Monday, March 14th by Radix
Just my luck - 6:38 PM
This is just a note that all incoming emails are probably bouncing. I tried to update the mail server
but it has gone horribly wrong. I sure hope I can fix it soon. :(
9:15 PM: Everything should be working again. If you sent in a demo and received
a bounce about definite failure to deliver, you'll need to resend. If you only received a notice about
delayed delivery, don't resend as it should arrive. If you didn't send a demo... you suck!
Thursday, March 10th by Morfans
Vote Or Die! - 7:03 PM
All demos download for this update is available from
here.
Ah, what a joy to see. The number of demos has picked up a little, the voting for the Nolans 2004 has begun, Stubby has finally indulged in sexual activity in the presence of a woman who isn't made up of pixels and I'm writing an update. The world is moving in the right direction!
It's not for nothing that Carl Tholin is known as "The Rotweiller". Once he sinks his teeth into a level he won't let go until the level is dead (or he gets bored). Last week we saw him take the Easy 100% Marathon through ikspq, now he has ripped apart both Nightmare Marathons...
- First was a mad destruction of Basil's Nightmare 100%. There's ton's of good, hardcore play here including exiting levels with 2 health, blowing spawns up from too close, some really bad grenade throwing and the grand finale game of hunt the grunt. :-) It's a shame the last thing wasted about thirteen seconds otherwise this 20:12 would have just sneaked into the 19:xx "worship my prowess" category.
- Basil also used to have the Nightmare Run record. Due to the insanity of these maps on Nightmare he was understandably cautious and killed a lot of the monsters in his path rather than trying to run around them multiple times. Carl took a much more aggressive approach, but still had to kill lots of stuff in this 7:45, saving almost five minutes. You can almost smell the nervousness at the end as he runs for the exit with nearly no health left and no way of knowing if there are any grunts left alive in the shadows. Outstanding viewing.
Weixing Ye was not happy with his recent improvement on
em1, so like the fighter he is he did something about it. It's the same dull grunt shooting at the start, reasonably entertaining shambler quad SNGing in the middle and insane quad-RL-teleport-fiend-blasting-and-luring-plus-rocket-boostery that we've come to know and love. He managed
0:48 for the Easy 100%, three seconds faster, and
0:47 for the Nightmare 100%, two seconds faster than before.
Sometimes time, or the lack of it, can be, in the words of William Shakespeare, "an righte fuckinge barstard". I thought I'd make a demo this weekend, so a quick look down the Oldest Records table showed that Marlo's 0:37 frcastl2 Nightmare 100% was desperately in need of an improvement. But I had to stop at 0:36, only one second faster, when I'd already had about 50 0:35s with a missing kill or two. Ah well, this weekend for sure...
Speaking of Marlo, guess who this next demo's by? The clue is in the name "Marlo". Give up? It's Marlo Galinski of course! Once again he has come back to give us the benefit of his legendary running experience and has turned in a terra1 Easy 100% that's powerful enough to make a Bergendorff blush being, as it is, five seconds faster than Thomas's record at 1:36. Welcome back!
Next comes an absolute belter from Mathias Thore. The Easy Run on r2m7 has stood for nearly five years, and with good reason. It was a great Nolan demo. But the latest generation of psycho-bunnys can hit speeds never before seen and with the additon of a few extra multi-rocket boosts he improved the record by four seconds to 0:52. Brilliant (apart from the candle shooting). Now someone do the Nightmare Run. :-)
And finally, Tom Nguyen has finally managed to make a fmb100 Easy 100% that he can live with. This 4:07 is actually pretty smooth and shows a big improvement not only in time (forty-eight seconds) but also in playing style. Now, I'm not usually one to laugh at rookie mistakes, but another thing that might help his playing style is noticing that option in the menu that says "Always Run" which will free up one of his fingers from having to hold down the "run" key all through his runs... ;-)
That's your lot. You'll notice that there are no coop demos this time. I truly believe that this is an attempt to attack the credibility of mwh over his "can you remember the last demo update that didn't feature Pif and Luc?" Now we know that the answer was "Yes, it's the next one..."
And on that temporal anomaly, GOODBYE!
Tuesday, March 8th by Mandel
The Nolans 2004 - 8:08 PM
Here's what's cool about the future: The Nolans 2004! A date is set for the ceremony:
Sunday, April 3rd 2005, 21:00 CET.
Everyone should have a look at the nominated demos from 2004, select their favourites, and then
GO VOTE HERE
Voting closes Sunday, March 27th 2005, 23:59:59 CET, which means little less than three weeks from now. Don't wait too long with casting your votes though, or you're bound to forget :)
I'm gonna end this short update with the following statement:
Markus Taipale. You are very welcome to join the Nolans 2004 ceremony. In fact, you are so welcome to join it, that Stubby would sacrifice certain vital parts of his body if that would make it any more likely to happen =) If you read this, please make everybody very happy and drop in at the Nolans 2004.
End of statement. End of update.
Friday, March 4th by mwh
Another day here at the Search and Destroy Agency - 6:36 PM
Get your all demos download
here.
We start with a pile of demos that narrowly missed being in the last
update, arriving as they did a mere 72 hours before the update went
live... When Mr Mathias 'Almond' Thore says
something about going to visit his parents for the weekend, you know
some coops are coming.
- First, he roped in Mr. Robert 'Maglidas' Midaaglic to
perform the NEEDED double telefrag on the Nightmare Run of terra4 and take the time down
to 0:09. What about a
triple-telefragged NR3, then?
- Showing exactly enough imagination to advance a level and change
skills, they then rattled through the Easy Run of terra5 in 0:15, two seconds faster than
the de Mestres.
- Then the Drunk Dane, Mr
Thomas Stubgaard was found lying in a gutter and propped
upright to take on the Three Player Nightmare 100% of e2m1. They managed 0:55, 29 seconds
faster than the single player time, but only three seconds faster
than the NH2. Mutterings of "We'll do it better one day" have been
heard already.
- Thomas returned to his gutter to sleep off his hangover
and M&M took the time to take 1 second
off Pif et Luc's Easy Run of mortal, meaning they finished
in 0:21.
A marathon is always fun. A marathon through a scandalously underrun
episode is even better. And if it's by Carl 'The
Owner' Tholin, well the universe might explode in happiness.
Risking all the above, Carl sent us his Easy
100% of the ikspq levels which
took just 9:51. Try not to
enjoy it too much!
Relative SDA newcomer Tom Nguyen has worked out
that you're less likely to have your records frustratingly broken mere
hours after -- or, worse, before -- you send in your record if you
work on slightly older maps. Mike Woodham's fmb100, to pick a random
example. Tom amazingly made the same random
choice as me and improved Morfans' Easy 100% by
4 seconds to 4:55. Unlike the
possible improvements to the e2m1 NH3, we KNOW he's done better times
than this but as he's still improving his time every day, you'll have
to wait to see them...
It's not every week that we get demos from Weixing
Ye. And that's a shame, because they tend to be rather good,
performing such worthy feats as improving his own Easy 100% record
of em1 by one second to 0:51 or improving Daniel Hansson's Easy 100% of royalwar by 5 seconds to 1:09.
Now. There's something missing from this update. Something that
hasn't been missing from an update since September 30th last year. A
demo from the prolific de Mestre
brothers[1], that's what. Has there been a
hiccough in the demo stream? No. Of course not. I just wanted a way
to introduce their six latest demos.
- Necros's 'At the Gates of Midian' "map" (there are two in the pak)
was the main target. They first battled their way through the
Nightmare 100% of n3sp03
in 6:14, or 4.83% faster
than the crazy Dane.
- Then they improved their Easy 100% of the same map by ten seconds
to 3:45.
- Next in line, rather predictably, was n3sp03_2, a.k.a. "the bit
that would have crashed quake had it been part of the main map" which
was 100%ed Easily in the shambler-splattering time of 0:57...
- ...and Nigtmarishly in the marginally inferior time of 0:59. Luc managed to avoid an excessively hot early bath this
time, though...
- Giving the infamous Canadian sadist a break, they moved on to mexx7, doing that which we choose
to call the "Easy 100%" in 3:33.
- Finally, possibly reminded of fmb100's awesomeness by sshplur's efforts, they did its Easy 100% in 3:53.
Join us next time for some new maps and a contest! Definitely,
absolutely certainly, this may be a lie.
[1]If, at this point, you're thinking "what about the update on
feb 11 where Stubby announced the Qd100Qwav preview" or "what about
the one in January where Radix announced the move", you can
piss right off. Yes, you. Out the door. Don't come
back.
Tuesday, March 1st by Morfans
Why Would Life Go On? - 2:22 PM
All demos download for this update is available from
here.
It's been a quiet couple of weeks here with days going by with no new demos arriving causing much sobbing among the more emotionally unstable member of TeamSDA.
We've had a fantastic new Id Nightmare 100% from Thomas Stubgaard who has improved his own record in the Vaults of Zin by one second to 1:20. Now obviously this demo is fast, bloody and brutal, but it also features one of my all time favourite tricks which demonstrates very nicely just how totally mental Stubby is. You give the shambler in the pit some quad grief, but not enough to kill it. Then you chuck a grenade on the floor, jump through the teleport and bunny like mad for the exit. If you've timed this perfectly the grenade will explode, killing the shambler and triggering the final shambler in just as you're flying past his spawn point giving you a beautifully messy telefrag. Of course, if you haven't timed it perfectly you have to start all over agin, but that's life in the fast lane!
Thomas Bergendorff officially loves terra5. The proof is the fact that he's taken his Easy 100% time and tidied it up a bit and improved the time needed to fry Chthon's fiery arse to just 1:05 . Smooth, but smoother could be done and that one minute barrier is tantalisingly close...
And all the rest of the update is a big, fat splodge of Pif de Mestre, Luc de Mestre and the occasional bit of assistance from Andre de Mestre as they make a huge table-filler push to the magic DEMO 8000.
- It's just as well that a3 is such a good map, because they did so many demos on it that it would have made me heartily fucking sick if it wasn't. :-) THEY DID THE...
- Easy Run in 0:41 and then 0:31 (0:53).
- Nightmare Run in 0:39 and then 0:37 (0:56).
- Easy 100% in 2:25 (2:40).
- Nightmare 100% in 2:26 (2:41).
- Three player Easy Run in 0:26.
- Three player Nightmare Run in 0:27.
- Next they had a go at the 100%s on terra1, quickly managing to get 1:19 on both EASY (1:14) and NIGHTMARE (1:46).
- More annoying grunts and dogs and stuff on terra2 where they made a big twenty-two second improvement to their Nightmare 100% down to 1:26. Well, since Bergie had improved the SP time to 1:34 in the last update they didn't really have any choice... :-)
- Their 100% demos on tohnsay caused a tirade of filth, bile, invective and IRC based hate from mwh about "maps with crappy spaceships in them". Pretty good demos, though. They got 2:02 (2:30) on Easy and 2:26 (2:52).
- They also did both 100%s on em1, but the surprising thing is that one of the demos, the Easy 100%, is an improvement to someone elses time! They improved Daniel and Par's record by one second to 0:44, and followed that up with a 0:45 Nightmare 100%.
- Next came the Easy 100% of bbsecret in the trouser-droppingly fast time of 1:22, a full FOUR seconds faster than the single player time!!
- They stopped off for a while on could, RPG's "It Could Have Been A Good Map". Or something like that. They did the Easy 100% in 2:32 (3:39) and the Nightmare 100% in 4:19 (7:16).
- And finally they fought their way through Necros's "Right in the middle of my garden gate", otherwise known as n3sp03. Seems like they had some trouble getting all the kills on the Easy 100% so they settled for a 3:55 (4:11).
So there we are. 8000 demos and counting. Only 992000 more demos to go until we reach the magic DEMO 1000000 so everybody, and I mean EVERYBODY get making some demos!
*Growl*
Sunday, February 13th by Mandel
Gib me plenty - 3:28 PM
All demos download for this update is available from
here.
Hey ho. It's updatering time. And maybe even past it, but what are you gonna do. Don't you dare thinking we're a bunch of lazy bastards who never do anything... We are a bunch of lazy bastards, but we do lots of stuff =)
13 demos this time, 9 of'em on terra maps, demos from Anders, Bergie, Carl, Connor, Kimmo, Luc, Pif, and even myself, how can you possibly go wrong!
Easy runs!
- Only not too many and not too bad is good enough for me. Here's the first Connor Fitzgerald demo of today: terra6 in 0:25, 3 seconds faster than Kay. I honestly don't know what the major speedups are because it looks like the same route as Kay's. But it's fast I tell you that. If you want to try a difficult trick just read what Connor has to say in his text file...
Easy 100%!
- Thomas Bergendorff spent "just a few" of his precious study hours on Quake, and made this 1:41 on terra1. Some solid gibbage all along, new route and all, and a devastating 37 seconds faster than Pif. In fact there seems to be only two gibbs in the entire demo but who am I to judge. Solid.
- Connor prepared his way through terra2 with a wave of nails. Following a new route he did the map in 1:03, 12 seconds faster than Kimmo. Gibcount: 2.
- Carl Tholin tried his gibbing powers on terra3 and managed to beat Kay's old record by 3 seconds, getting 1:11. The nature of this map and quality of running and grenade throwing makes it impossible for a 100% idiot like me to count the gibs, but trust me, there are many. If a gibfest is your cup of tea, then this demo is tea time WITH Danish cookies.
- Kimmo Polvivaara continued his quest to leave his mark on terra5. A quadded grenade jump from one place to another together with those autogibbing fiends let Kimmo make this 1:15, 7 seconds faster than last time...
- ...but! Bergie must have had yet another exam to study for because he did the same map in 1:08, another 7 seconds faster than Kimmo! There's some excellent thinking in Thomas's route, check it out.
Nightmare runs!
- The only terra nightmare run for today is a terra2 one in 0:40.99 by Anders Nordensten. 2 seconds faster than Kimmo, and a demo that gives Anders TRO[1] on the map. You gotta love the way he fools the first fiend!
- Mathias Thore (that's me!) heard a rumor that there still were some old nightmare runs in the tables by the Flecker which probably could do with an update. So I took a look in the oldest records table and found bbsecret! The old record didn't even have bunnies, so I simply added a few and got 1:24, 6 seconds faster than Justin. Looking good if I may say so myself, but apparently there's a better route somewhere in there...
- After looking a bit more in the oldest records table I also found undrwrld, and made this 1:18 demo, a mere 3 seconds faster than Justin. A shaky demo, and you can tell by the looks of it that I had a bitch of a time making it.
Nightmare 100%!
- Bergie. terra1. Stick a small gun in this guy's hands and watch him gib away. With this 1:46 demo Thomas shows who's the boss. 41 seconds faster than Pif. I think I spotted 6 gibs in this one!
- Bergie again, but this time terra2. If you do what Kimmo did but 23 seconds faster and using a different route you might just get your demo done in 1:34. Thomas did. Whoever placed both a grenade launcher and a quad damage on this map must have done it just to make it impossible for me to count gibs. Dumb.
Coop's corner!
- I'm glad to report two new coop demos from our trustworthy french mafia coop brothers Pif and Luc de Mestre. This time they found spring2 and made both an easy 0:04
- and a nightmare 0:04 demo. Call it tablefillers if you must, I still doubt there's a whole lot to be done in terms of improving these two runs. Nice going.
That's it.
[1] Total Run Ownage, a lesser title than TO and something I invented just now. But it's a good title.
Friday, February 11th by Stubby
Quake done 100% Quick with a Vengeance - Episode 1 Preview - 5:11 PM
Greetings people! The title says it all really...
Qd100Qwav-Ep1 is fresh out of the oven! It's been cooking for the past 4 years or so (yeah, we're lazy, we suck, and we can't cook!). This release is only meant to serve as a preview for what's to come. Most of the demos are from 2002 or so, but we figured we might as well release something before we spent another 4 years trying to improve the same damn maps. This also means we've openend up the
project for the general public, so go make your contribution today before someone else does it!
/me bunnies to the liquor store...
Tuesday, February 2nd by Morfans
How Swede to be a speedrunner - 6:21 PM
All demos download for this update is available from
here.
Before we start on the demos here's a little bit of amusement. Megazoid is staging a contest over on Quake Terminus where you just need to answer 10 simple questions about Quake to be in with a chance of winning some crappy old CDs! Head over there, google the answers and then, when you win, pretend that you never received your prize and swear and rant about Megazoid on every forum you can find! :-)
And now: demos...
An id record is always cool. An id marathon is, to some people's way of thinking, even cooler. When someone, for example David Hocking, takes their first id record and it's a Nightmare Run marathon through Dimension of the Doomed in under three minutes (2:59 to be precise) saving a huge twenty-three seconds over Sergi's time the temperature approached absolute zero. Bloody amazing stuff. Watch this. I COMMAND YOU TO WATCH THIS!
On to the terra maps, starting predictably with terra1.
- Since up until just before the last update no one had made any Nightmare 100%s on these maps I ran through then and quickly blasted out a demo on each one hoping to prod a few people into beating them. Pure tablefiller, very few tricks. 2:30 was the time I settled for.
- *PROD* Pif de Mestre came screaming through with a three second improvement to 2:27.
Next we come, unsurprisingly, to terra2.
- Kimmo Polivivaara is in a new-map-record-destroying mood and begins with a fourteen second improvement to Pif's Easy 100% to a 0:38 demo.
- My tablefiller here was a poxy 2:26 that was a bit of a fiasco at the end (and very embarrassing at the lift).
- *PROD* Kimmo destroyed it by twenty nine seconds to take the time down to 1:57.
- *DOUBLE PROD* Pif and Luc de Mestre take up the challenge of the NH2 and shotgun their way to the end in just 1:48 leaving many dead behind them. Many many dead. God I love the dead.
Since Carl had already done the NH on terra3 and all the other demos on it are so cool anyway there's nothing to add in this update.
terra4 is a total whore-hole on Nightmare...
- ...which is probably why my Nightmare 100% in 3:52 is still the record.
- But plucky goose abusers Pif and Luc also braved the map in a Nightmare Run stylee and only just beat Kimmo's single player time to get 0:16. This run NEEDS a double telefrag! :-)
A good set of demos on terra5 proves conclusively that it's the greatest map ever made for any game ever. And that's official!
- Tom Nguyen continued to work on the Easy 100%, taking another two seconds off his time to get 1:29.
- But Kimmo is not in the mood to let other people have records. And so he added a little flash to the run and got a 1:22, seven seconds faster.
- I was actually quite pleased with my 2:28 tablefiller.
- But Kimmo doesn't wait for Chthon to explodipate everything and then go rock hopping, he just exits saving a good ten seconds. The other nineteen seconds improvement in this 1:59 is a little trick we call "better running".
- Pif and Luc had already done a bunch of nice runs on this map (see last update for details) but they adopted a new tactic this week: watch, think, practise, run, dive face first into the lava.
- This gave them a three second improvement to their Easy Run to 0:17.
- And a three second improvement to their Nightmare Run to 0:18.
- How could they resist doing a Nightmare 100% tablefiller? They couldn't! Jumping vore's and monsters rising out of the ground and a self destructing Chthon are just too tempting to miss and the result? The result was a 1:37.
Finally we end up on what feels to me like e1m6's bigger, nastier brother: terra6.
- David's Nightmare Run came in for a seven second spanking from Thomas Bergendorff who blasted his way through the "gang of vore" to exit in 0:36.
- Back to me for a final Nightmare 100% tablefiller which see much death compressed into just 3:24.
A whole bunch of coops to finish off with. No prizes for guessing that it's Pif and Luc who are providing the entertainment.
- Better get funky down in the crypt.
- The appropriate level of funk gave tham a funky 1:09 for the Easy 100%.
- And 1:16 for the Nightmare 100%.
- rit2 is titled "Escape from the castle". Bollocks. It should be called "Kill everything in the castle and find all the secrets before exiting in...
- ...1:33 on Easy and...
- ...1:40 on Nightmare."
- It's a funny old level, trinity. But I like it. As do the de Mestres as they get in to classic coop "split up then kill" mode for a very good...
- ...1:17 on Easy and...
- ...1:19 on Nightmare. Same number of monsters on Nightmare so why the two second difference? Must be a French thing...
- There's also the same number of monsters on the small and very fast whippet. So again why is there a two second difference between...
- ...0:19 on Easy and...
- ...0:19 on Nightmare? ANSWER: There isn't! :-)
Which gives us a grand total of 7968 demos in the archive! Looks like the countdown to DEMO 8000 has begun! Send demos! Send often! Then YOU may be the lucky person to win the big star prize!!!
And if you believe that...
Tuesday, January 25th by Mandel
How sweet to be a speedrunner - 9:25 AM
All demos download for this update is available from
here.
Oh how sweet to be a speedrunner these days. A new shiny URL, nice fellow runners and a lovley team doing everything they can to keep the general audience happy behind the scenes.
It's almost unbelievable with all the improvements Radix has made while he was at it... Direct download links (no more waiting in line at fileplanet), converting this page to CSS, updating all links to point to the new address, providing a fast server, less intrusive ads, etc etc. Heck, he even mirrored the old SDA board for our enjoyment, it's available here. Let's hear it for Radix shall we! Hurrah, hurrah, hurrah!
What does Radix and the rest of teamSDA ask in return? Well, nothing really... Just keep those demos coming will ya! From now on, just as you've been told already, send all your demos to
Alright boys, time to get started with listing the demos. There are a million terra demos today as well, so don't be surprised if I appear a little brief. But first things first. There is one new demo which isn't a terra demo: this 0:16 nightmare 100% on dm4sp. The runner is Weixing Ye and I have to say that it's fast indeed. One second faster than the old record, and it has a triple intermission kill. Very fast.
Now, let's go on with the Terra demos shall we?
terra1 - Schumann resonance
- Pif de Mestre is the only one who has played this map since the last update. He made this 2:18 easy 100% tablefiller. For the first minute and a half, the only weapon available is the small shotgun, at least along Pif's route. Maybe there is another?
terra2 - Dead on arrival
- There has been a hard battle on this map, and it's been fought for the easy run record. Long time no see runner Anders Nordensten challanged Kimmo's run ownage by making this 0:39 demo.
- Kimmo Polivivaara took the challange and made this 0:38 demo.
- But again with Anders! He said he would make a 0:37, and indeed he did. This is the current record.
- Over to you, Kimmo? Anders? Kimmo? Anders?
- Pif also made this tablefillerish 1:29 easy 100%.
terra3 - Shotgun Experiment
- Kay Berntsen started by getting 0:10 for the nightmare run, same time as his easy run and two seconds faster than Carl.
- Carl Tholin made an easy 100% in 1:37 to compensate for the lost nightmare run.
- To compensate further, Carl also made this 1:58 nightmare 100%.
- Two days later, when the tears had stopped running down Carl's bearded cheeks he improved the easy 100% by 12 seconds to 1:25. A highly enjoyable demo.
- BUT! Kay is a cruel cruel player, a fast fast bunnier and an odd odd fellow in general. Despite his own claims that he can't aim, shoot and kill, this 1:14 easy 100% is undeniably 11 seconds faster than Carl's demo. it uses a little different strategy in the exit area.
- Kay also used the same strategy to make this 1:40 nightmare 100%, 18 seconds faster than Carl.
- Carl?
- Pif and Luc de Mestre made the two player easy 100% in 1:09, an unbelievable 5 seconds faster than the single player record :)
Oh and really, people. If you use the grenade counter, do remove it from the demo before you send it in.
demtool -g mydemo.dem will remove the grenade counter from mydemo.dem and make a show everybody can enjoy. Please!
terra4 - Latent Quarter
terra5 - Shotgun experiment 2
- If you thought there were few demos on terra4, wait til you see the amount of demos on terra5. The easy run was improved by Mathias Thore (that's me), first by one second to 0:22,
- and then by another second to 0:21. The main trick here is the e4m1-ish twist in the beginning, which is about as hard to do as the e4m1 one, and just as annoying.
- I also improved the nightmare run by two seconds to 0:22 with the same twist.
- The fight for the easy 100% record has been hard and exciting. Pif made the first demo, 1:42.
- SDA newcomer Tom Nguyen replied by doing it in 1:36, 6 seconds faster. Congratulations on your first actual SDA record :)
- Pif fought back and got 1:34.
- But then Tom added a bunch of new tricks, for example a grenade jump to the megahealth secret, and took the time down by one second to 1:33.
- Pif simply couldn't be bothered by newish tricksish, and made 1:32 along the 'old' route :)
- The well-known coop team that is Pif and Luc then teamed up and made the two player easy run in 0:20,
- the two player nightmare run in 0:21,
- and the two player easy 100% in 1:15.
terra6 - Torture department
- As far as easy runs go, David Hocking has been busy again. But unfortunately the aftereffects of not keeping oneself informed about the other runners become very obvious yet again; Neither his 0:39 or his 0:32 easy run are records,
- because Kay had already made this 0:28. Don't miss this demo. It's got a quadded grenade jump.
- You're welcome to join in on the discussion over at #qdq on Quakenet. Here you'll always be kept up to date with the latest times on the new maps.
- In other, better news, this 0:43 seconds nightmare run by David IS a record! Congratulations on your first SDA record in many, many months :)
- Kay "I can't shoot" took an early weekend and made this 1:43 easy 100%,
- which can only be topped by a Pif and Luc coop easy 100% in 1:12.
All that is left now is this
2:34 easy run through all of
Terra by
Kimmo. 34 seconds faster than Pif, and a hell of a run!
Alright. That's it for this time as far as quake demos goes. Catch you next time!
Monday, January 24th by Radix
The new home - 12:54 AM
Welcome to the new home of over 7000 Quake speed runs on hundreds of maps. I bought the domain back in
September with the intent of moving off planetquake a lot sooner, but as with all big projects, it was
delayed. I still don't have all the work done, but everything is moved, just a few of the more obscure pages
need link and email changes done. Everyone please change your address books, don't mail demos to sda@pq any
more, but instead to the new address. We won't be providing any mailto: links anymore to prevent spam
harvesting of the new addresses, but I think you guys can figure it out:
The quake demos are now direct download links, no demo.pl for them anymore. You'll need to re-login to
the forum because it changed domain. Instead of GameSpy's flash ads that sometimes cover the whole page,
there will just be some simple ads from google at the top of the page. Instead of the pennies from these ads
going to GameSpy, they go to Nate and me to help pay for stuff.
Although I haven't done any Quake demos myself in many months, I still watch all of the ones that get
posted and keep an eye on the section, fixing mistakes in the updates that the others make...
I hope no Quake players get offended that the Quake section is now the "minor" part of the site, but
as the site started with Quake, it obviously wouldn't be here today without it. I hope you'll provide everyone
with may more thousands of demos for our enjoyment.
Friday, January 21st by Mandel
The 7 million demos maps - 9:45 AM
All demos download for this update is available from
here.
I know, I know. We're had updates both Tuesday AND Thursday this week! But really, is it possible to have too many SDA updates? I'd have to say no, with the one exception being if Evan for some reason would decide to start posting rich full updates every 10 minutes... That'd be odd.
We added new maps on tuesday to the sweet archive that is SDA, and apparently they must be fun to run, because you have. And you have indeed. You chose a moment when you knew I wouldn't be fully online, and within two days you made no less than 31 demos on the new maps! Amazing! If we manage to keep up this tempo the rest of the year, 2005 will be very special :-P
Enough with the rambling already. The first demo of today is actually an id record! Who is it this time? Connor? Peter? Joe? Jürg? All good guesses, but all wrong. No way Thomas Stubgaard would accept just barely breaking the two minute mark on The Wind Tunnels nightmare 100%. So, yet again he equipped himself with the axe, a small shotty, a lighting gun and the tiniest of rocket launchers, and plowed through the tunnels just a little faster than last time getting
1:57. You gotta love it.
There is one more non-new-map-demo, and it's a coop by the brothers Pif, Luc and Andre de Mestre. This 0:12 second 3 player nightmare run through bbelief3 features a fun '2 players boost the third player with their small shotguns' trick as well as some genuine, French conversation! You gotta love it.
Now, on to the new episode we go. Terra. Terra is its name. Let's start from the top and work our way from terra1 to terra6:
terra1 - Schumann resonance
- First one to try the runs was Kimmo Polvivaara. With some experienced bunnies he got 0:10 on both easy...
- ...and nightmare.
- The next demo, a 17 seconds easy run was a fun surprise! Unfortunately this isn't a record, but the interesting thing about this demo is the runner. It was made by David 'Snoop' Hocking. Maybe a few of the newest newbies don't know who this is? Let me tell you, this guy singlehandedly made an easy run through quake in 2002 named Snoop Shafts Shub, beating the old rabbit run by almost a minute. Until recently this was the fastest non-qdq run through quake known to man.
- But then along came Kay Berntsen. Kay can bunny a little faster than Archi, which he proved by doing both the easy...
- and nightmare runs in the scary time 0:09. Looking good, very good. Optimal?
terra2 - Dead on arrival
- The running started with Pif making this 0:42 easy run.
- But then Kimmo stepped in and made first 0:41...
- ...and then 0:40 only 15 minutes later.
- Kimmo continued and made this 0:42 nightmare run.
- Pif and Luc also tried the 2 player easy 100% on this map, and first got 1:01...
- ...and a little later, by using the quad a little better, 0:56
terra3 - Shotgun Experiment
- A short map as it turns out! A grenade boost over the raising spears which block the exit gave Kimmo a 0:14 easy run,
- and a 0:14 nightmare run.
- Carl Tholin improved the easy run by one second to 0:13, using the exact same route but the smooth Carl-bunnies we have learnt to love.
- Martin Selinus is currently unemployed and therefore has lots of time for running! Using only one grenade and speed-preserving bunnies over the exit spears let him finish the map in 0:12!
- Carl used another funny grenade jump and got 0:12 for the nightmare run.
- But Kimmo, Carl and Martin all missed the opportunity to ride the death knight magic thingies, a trick that Kay used to do this 0:10 easy run. This demo is fast. Look at it.
Now we're half way through the maps! Hang in there, fans.
terra4 - Latent Quarter
- Kay made the first demo, an easy run in 0:06. Yes, you read it right. 6 seconds. It's incredible how large parts of this map that can be skipped through use of a bunny. 5 might still be possible but is anyone going to try?
- The nightmare run has to be a bit longer because there is more to kill before you can exit. Kimmo gave it a go and got 0:17 after a while. Looks good to me.
terra5 - Shotgun experiment 2
- Kimmo did the easy run in 0:23,
- and the nightmare run in 0:24. These good times are possible because the trigger that is used to exit the map is in place all the time even if the pathway you normally would use to walk to it isn't. Just falling down towards the lava in a *special* place will make you hit it.
- Pif and Luc made a 2 player nightmare run in 0:23,
- which they improved to 0:22 after a short while.
- They also made the 2 player easy run in 0:21.
- A guy named Tom Nguyen, perhaps better known to some as sshplur in the SDA forum, made his demo debut by sending in some easy runs on this map to us! Excellent running, but because of an unfortunate route choice these demos aren't records. Still, it's sweet to see a newbie runner making demos... Make more will ya!
terra6 - Torture department
- Pif was first to try the easy run, and filled the table hole with this 0:54.
- But Thomas Bergendorff picked up a secret quad and used a better route to get this 0:33, 21 seconds faster than Pif. When Thomas tries, Thomas succeeds.
The very last demo of today is this
3:08 easy run through all of
Terra.
Pif made it, and now you watch it. Pretty funny marathon actually!
You watched it, you can't un-watch it. Stay tuned for the next SDA update!
Thursday, January 20th by Morfans
Bergie And Connor Sitting In A Tree... - 9:07 AM
All demos download for this update is available from
here.
I bet you all came here today expecting to see a phat pile of new demos on CeeZy's new maps, and if you wait until the end of the update you might just get them. But first...
We're going to look at a medium sized pile of amazing new demos from Connor Fitzgerald...
...right after we take a look at what the mighty Carl Tholin has been doing on cappuccino_v2.
- He took a damned big bite out of Luc's Easy 100% with a thirty second improvement to 2:27. Truly Carl is Mr Slick Love.
- Since I still haven't sent in my Nightmare 100% it was left to Carl to fill the gap with this 5:18. Since it's faster AND better than my demo it's probably for the best...
Now here's Connor Fitzgerald taking one more second off his Easy 100% of dnspq1 to take... I mean, here's Arturo Garcia Lasca taking one more second off his Easy 100% of dnspq1 to take the time down to 0:32. Good to see the old grunt back in action.
Coop teams come and coop temas go, but the amazingly prolific French duo of Connor Fitzgerald just don't know when to stop! Consider these two 100%s on nesp10...
- Bugger. I did of course mean Pif and Luc de Mestre, and they just managed to sneak under the Bergster's excellent single player Easy 100% time 1:19.
- The much more monster-centric Nightmare 100% took a real pasting as they showed the effect teamwork can have on the bad guys with this 2:20.
Okay. Joke over.
Connor for real this time. Connor and the
DeathMatch Classics levels go together like Fred and Ginger, like cheese and pickle, like beer and more beer, like my cock and your face. In short, he owns. Not content with taking thirteen seconds off of Sidd's Easy Run (Aussie Sidd, not Finnish Sidd) to
1:16 he also did the following bits of Bergendorff bashing...
- dmc1m1 Nightmare 100% in 0:24, two seconds faster than Thomas.
- dmc1m2 Easy Run in 0:17, one second faster than Thomas.
- dmc1m3 Nightmare Run in 0:10, one second faster than Thomas.
- All three are probably optimum and are probably Must Download. Oh, so's the marathon.
Back to
Pif and
Luc as we sprint to the finish with a septet of tablefilling coops...
- disgrace? No, they're actually quite good!
- The Easy Run fell to a 0:41 "filleur de tableau" as it undoubtably wouldn't be called in France.
- And the Nightmare Run collapsed under the onslaught of their wrath in just 0:45.
- 0:58
- When I saw they'd made an Easy 100% called hous_115 I thought "Oh good, a demo on houstrps". But it's not. It's on "House Of Desolution" or deso as it's otherwise known. My mistake. I enjoyed the demo after I'd got over the confusion.
- After seeing how Mandel and Midas owned the runs of theledge the other week they figured that they would do the same to the 100%s. Screaming around the level like a couple of banshee muthafukkahz meant that they could get the killing done in just 0:32 on both EASY and NIGHTMARE.
- And finally the lovely pb1. Following on from their recent Easy 100% success on the level they made a very similar, and yet rather different 1:58 Nightmare 100%.
Now for the demos on the new maps...
Not really. :-P
Tuesday, January 18th by Lodis
I hate that Connor! - 3:34 PM
What the title says...you'll realise why as soon as you see the next demo update.
[1]
Dunno when that'll be exactly, but expect this news post to light a fire under someone's ass. Figuratively meant, though it would be funny if someone actually did it. Imagine lighting a fire under Mandel? With his gastro-intestinal gases (i.e. farts) he'd explode in no time.
As usual when I get off my lazy ass to update SDA it's about maps. Some people have been nagging me to add maps...well I decided to ignore the maps we had planned to add and just add some other maps. I'm sure the other guys agree on these maps (in fact, I've asked, I just thought I'd sound cooler if it seemed I was all reckless and acting like a rebel).
So what maps am I on about? Well one of my all-time favourite mappers CZG has released a pack of no less than six maps! And they rock. You can download the pack here. The maps are called terra1.bsp - terra6.bsp. Name your demos tr1_xxx.dem - tr6_xxx.dem. You get the idea.
I'm sure Mandel will make watervis'd versions as soon as he appear from offlinity (i.e. porking pigs on the family farm).
On another note there will be a contest soon. I found an excellent map to have it on and then I pestered Morfans until he agreed to do a contest [2]. Look for that to start shortly (or what do you say Morfy?).
[1] I don't actually hate Connor. He's an excellent runner and a terribly nice guy. He's still a prick though :)
[2] Notice how I always manage to do very little work myself? It's a skill I've honed over the years. Highly recommended.
Monday, January 10th by Mandel
Beating the crap out of old stuff - 2:15 PM
All demos download for this update is available from
here.
Hello friends, followers, female adversaries, foes and scumbags.
Christmas is over and what did we get? One (1) christmas greeting mail. Only one... But alright, it's all good. We still know you luurve us just as much as we do you. Thanks anyway to the one decent speedrunner out there who DID send a christmas greeting to teamSDA, you know who you are! :)
2005 looks like it could be a splendid year for speedrunning! It's only the 10th of January, and there are already 7 new id demos for you all. Granted, most of them are coops, but still, they are id coops!
There is however 1 id demo which isn't a coop! Thomas Stubgaard got inspired last week when myself and Midas let him join in on the 3 player nightmare run on The Wind Tunnels. Being a Dane means not being easily disturbed by falling corpses. Equipped only with an axe, a small shotty, a lighting gun and the tiniest of rocket launchers he made all monsters kneel before him and all secrets reveal themselves on nightmare skill in just 1:59, 1 second faster than the old record.
Arturo García Lasca is the man behind the second and last demo of today which isn't a coop. Without any apparent problems he managed to take back his record on dnspq1! This 0:33 easy 100% is two seconds faster than the excellenterer demo Thomas Bergendorff did last week, and of course a lot more excellelenterer!
Now on to the coop demo section! Knowing how much you all long and yearn for some id coop action, Mandel (that's me) and Stubgaard teamed up, some times together with a third player, and made the following kickarse demos:
- e1m4 2 player nightmare 100% in 1:47, 18 seconds faster than the old demo by Nolan and Stubgaard. The main trick here is a much better route. The idea to take the silver key in the very beginning was the trick that finally, after a few long months of trying, made this possible. Spot the newbie who couldn't collect his nails like he was supposed to :) But in the end, this is THE FIRST ID DEMO OF THE YEAR!
- e3m5 2 player nightmare 100% in 1:36, 5 seconds faster than the old demo by Nolan and Justin. This turned out quite alright if I may say so!
- e3m5 3 player nightmare 100% in 1:22 together with Thomas Bergendorff. Fortunately, Lodis has a stupidly fast Internet connection with means good pings for both myself and Stubgaard.
- e4m5 3 player easy 100% in 0:56 together with Lodis. The good pings made us want to do another demo together, and this came to mind. Lodis really is the main man in this demo, just look at him! And spot the newbie :)
- e4m7 3 player easy run in 0:40 together with Robert Maglic. Again, not a very fun run for the Dane but he didn't seem to mind! Midas was the initiator for this demo, and made up the routes. Nice.
- e2m5 2 player nightmare 100% in 1:41, 20 seconds faster than the old demo by Nolan and Stubgaard. I don't really know where those 20 seconds are earned... Possibly by blocking the cage instead of riding it? This demo was rather annoying to do because the monsters are fierce and the quake guy is soft and tender.
Cooping is fun and
Pif and
Luc de Mestre know it. 12 demos made in 3 playing days spanning 9 calendar days is nothing unusual from the de Mestre stronghold. Enjoy the full list:
- They managed to make the FIRST DEMO OF THE YEAR, namely this cappuccino_v2 2 player easy 100% in 1:57, 4 seconds faster than 2004!
- They then went on to a map which I don't think I have ever seen before (and for a good reason), mbb7, and made the easy 100% in 0:49...
- ...and the nightmare 100% in 0:51.
- Another map with many different looking areas that don't seem to cling together in any logical fashion is badland1. A boat, some houses, a church, an ocean of lava, 2 secrets and 38 monsters is what you have to overcome in order to make an easy 100% in 1:17...
- ...and a nightmare 100% in 1:30. Difference is that there are 20 more monsters on nightmare, and they are a lot angrier!
- A map I like because of its demo name abbreviation (mrt or Mr. T as I like to read it) is, as a few of you already guessed, mortal. Pif and Luc began with a two player easy run in 0:23...
- ...and a two player nightmare run in 0:24.
- Following the regular de Mestre routine we're all so used to by now, they quickly improved the runs to 0:22 on both easy and nightmare.
- To avoid any holes in the 2 player tables for mrt they also made this 0:50 easy 100%...
- ...and this 0:58 nightmare 100%.
- The last de Mestre demo is this 1:30 fast and slick easy 100% on pb1. A fine way to end a weekend of quake cooping!
That's it. 20 demos. Helluva good time. Gimmie more. See you later. teamSDA luurves you. A lot.
Thursday, January 6th by Morfans
Fuck Me! It's 2005! - 8:34 PM
All demos download for this update is available from
here.
Well happy new year! A bit late for such a statement you might think, and perhaps you'd be right. But please understand that this update was originally written on 1st January. So why wasn't it posted then? I'll tell you. I'll tell you not because I'm making excuses or want your sympathy but because I know you're all a bunch of evil bastards that like to laugh at other people's misfortune.
Basically, I wrote a big, long update with the usual new years thank-you list to every one that supported this site with their outstanding demos and encouragement. It contained the usual smut, inuendo and name calling and ended on a catchy tag line. Then we had a storm which knackered my modem (and at least two of my neighbours' modems as well). How could such a thing happen in this day and age? Well, to quote a local telecoms engineer "Surge protectors? No, no, no. We don't need them. Only puffs use surge protectors on their phone lines!".
Oh well. I thought. I'll be back down South in a couple of days (for those of you who don't know I work away from home) and I'll post it then. So I copied it to two different floppies, not wanting to waste a CD on such a tiny file, but guess what? Neither of them work. So now you'll have to put up with this short update and I'll salvage the rest when I get back.
Still plenty of action to be had on the caffeine fueled cappuccino_v2.
- Kay Berntsen has entered the Easy Run fray with a pretty stunning 0:57. Not optimum yet but when a record gets Rrrrrripped it tends to stay ripped for a while.
- Luc de Mestre continues to grow in skill and confidence. He has also picked up the habit of sending in every improvement he makes to a record which, although it can be nice to see how a run evolves over time, always makes Radix grind his teeth in despair. So here's the Easy 100% in 3:26, 3:12, 3:10, 3:03 and finally 2:57.
- Having mastered the EH he thought it only fitting to drag Pif de Mestre onto the map for a bash at the EH2. It made a nice change to see Luc doing most of the work and Pif playing catch-up and led to a time of 2:09 which soon became 2:01 (which should have been 1:5x but they muffed up a telefrag). It also comes with an amusing egg demo that shows the perils of messing with a fiend and his jumppad... :-)
- Still no Nightmare 100% since my table filler was also on the damaged floppies. Why the hell am I still using floppies in this day and age??!!???!!
The nearest thing SDA has to a gold plated, street fighting love machine is, of course Thomas Bergendorff. Due to his excessive lifesytle he found himself sick and bored over the holidays and so, once he'd had enough of "beating" himself, he decided to beat a couple of Ken's records on dnspq1.
- He began with Ken's excellent Easy 100% and made it even excellenterer with a two second improvement to 0:35.
- Then came a big seven second improvement to the Nightmare 100% to 0:55. This is still improvable in they way that any wildly difficult Lowdis demo with a couple of minor mistakes in it is improvable...
Now on to the coops, with a good mix of runs from three different coop pairings and a mad Dane jumping in at the end...
First, Robert and Rickard Axelsson have taken the time to recapture a few of their old records from the French duo.
- Both of the ballshft runs were Axelfied by one second to 0:12 on both EASY and NIGHTMARE. Still no 100% coops on this map I notice...
- They also recaptured their 2 player Nightmare 100% of jzblue_1 from Pif and Luc by two seconds to 0:24. Don't worry if you can't find Rickard's demo in the .dz, Rickard can't find it either. :-/
Next up we return to the crazy world of
Pif and
Luc for a load of demos which if stacked one on top of the other would be taller than that big metal tower thing in Paris whose's name escapes me at the moment. Maybe I should have said the Arc de Triomphe instead...
- A very long map with no shortcuts? Could it be a return to avatar? Indeed it could and in what is probably the longest single level coop Easy Run they final reached the exit in 4:14. Then in 3:58, but it would have been quicker if they hadn't forgotten who was suppossed to be getting one of the runes. :-)
- Since they have to visit everywhere several times anyway there wasn't much route changing needed to do the Easy 100% in 4:35.
- Next they did the Nightmare 100% of 2run5 in 1:08, just 4 seconds faster than Basil's SP time.
- Which put them in the mood for another old contest map, forrit
- They filled the empty Easy 100% slot in 0:27.
- And the Nightmare 100% first in 0:35 and then in 0:33.
- czg_moon is a good Easy 100% "split up and kill" map, so I'm sure you can guess what the guys did... Naturally they did it twice, first in 1:46 then in 1:45.
- evilwrld blah blah blah don't like the map blah blah Nightmare 100% blah blah (pretty good demo actually) blah blah 1:12 blah blah. [1]
- And finally an Easy 100% on a map I really do like, ebony1. Plenty of acrobatics far too close to lava but lots of lovely killing too and all in the princely time of 0:53.
Our final coop duo are the frighteningly fast duo of Mathias Thore and Robert Maglic.
- They crucifuct both of R&R's theledge runs by three seconds getting an amazing 0:10 on EASY and NIGHTMARE. This is even one second faster than R&R&P&E's 4P ER!
- They then did something quite frightening in the Wind Tunnels. A four second improvement to R&R's Nightmare Run to 0:35. Very, very fast indeed. In fact, I'm going to give it a Must Download.
- Then just to show that not only are they great runners but they are also kind to dumb animals they let Thomas Stubgaard join in and do the simple bit in the 3P version of the above run and the Danish Destroyer exited in 0:27, equalling the Easy Run. Suggested "easy listening" to accompany this demo can be found here.
That's every demo from 2004 posted. Now all we need to do is
Keep It Alive In 2K5.
[1] Blah blah blah :-P